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Different builder picking ways are very rare, usually it's just a tavern. You can also do as gem TD and have an original variation. If you put a price on the builders you can give the players many different ways to play your map. Another way is to do like in blizzards tower defense: you build more and more builders the longer you play. Something important when using hero's with abilities think about which abilities actually fits, mass stun and slow aura are alright but charge or death coil is maybe not what we are searching for. Go to TopYou need something that builds your towers usually it's just an undead acolyte with different stats, but like Skibi TD you have a hero that can use it's abilities to ease your task. Good examples: Experience TD, Power Towersīad examples: Green TD, almost all mauls. Hero towers are rarely used, I have not found any maps with a good hero tower but this doesn't mean you shouldn't try it. Randomness is not always a winning element, a lamp post throwing murlocs on the enemy is just plain weird.īe sure towers can't hit creeps on other lanes/areas.ĭon't have the same model file for all towers, you can't tell them apart nor is it good for your eyes either.Ī neat trick I just learned is to add a special effect to a unit, modify the sphere ability and you can equip your units with items and fire enchants.ĭifferent ground texture is rare on towers, like undead texture for demons. Many map makers forget about the sound effects, I just found out that all my towers sounded like ancient protector. For added variation use upgrades and abilities. Choose a fitting missile, for the troll you might wanna use Rexxars axes but for the mountain giant you use rocks or melee damage instead. If you have a fast unit use a tiny and fit character like a troll but if you want a slow powerful unit use an ogre or a mountain giant. If you have for example an aquatic theme add that to your mind when designing. A tower is basically: a model file, a missile, body type and abilities. What sounds best for a tower: a pitch black "grunt" or a slightly color adjusted undead necromancer with a glowing staff? Tower designing is mostly about common sense and ingenuity.
#Best towers in gem tower defense sc2 2015 code
But then what is they key to good tower design? There is no written law or code that we follow just plain logic and understanding. The amount of towers in a tower defense adds difference to the gameplay, if designed well that is. Although the towers in the map are not everything. Go to TopThe biggest difference between a good tower defense and a lousy one is usually the towers.
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(Trust me you will.) The ability to advance the confrontation with the attack button speeds the game along. Play Time: The game will take at least two hours to beat if you’re feeling like going through all the levels. Add to this a skill system, where players can get bonuses after each match, and the game ends up being a major time suck. It’s this rule, the towers’ various ranges and the limited gold that creates an addictive strategy element as players decide where to put their towers. Demon Towers are built in volcanic places, where nothing good can grow. That last spell may not seem like much, but in Curse Treasure, it’s vital because players can only build certain towers on specific terrain.
#Best towers in gem tower defense sc2 2015 series
In addition, players can also cast a series of spells that can increase the rate of fire, send a meteor descending on the heroes and chop forest. Players set up three types of tower structures, which each have their own firing range and firing abilities. Cursed Treasure puts players in the role of an evil-doer who has to protect five precious gems from heroes looking for loot. But if you move beyond that, you’ll enjoy one of the most polished TD games out there. It’s weird enough that you could confuse it with an NIS America offering. Yes, this tower defense game has an unusual title. That’s what happens with Curse Treasure: Don’t Touch My Gems. You promise yourself this’ll be your last game after hour two, and soon after, you find yourself breaking that vow by advancing three more levels. One minute you’re setting up your structures, and then the next time you check the clock, an hour has gone by. You lose track of time when playing a good tower defense game.